The world of online learning

For the last several decades, much of the learning industry has primarily focused on applying sol-id instructional design principles when creating learning content. However, more recently, there’s been a shift towards designing for the total user experience, rather than just the content alone[3].

As in the classroom learning, how you approach your online education very much depends on the desired learning outcome of your online course, the nature of your audience, and much more. There are different types of the online learning. A lot of thought goes into planning an online course; how it is organized, what type of content is presented, and particularly accessibility issues for students with special needs. We will mention here some of the most common types of online learning approaches.

[3] Heggart, K., Dickson-Deane, C. What should learning designers learn?. J Comput High Educ 34, 281–296 (2022). https://doi.org/10.1007/s12528-021-09286-y

Synchronous events take place in real time. Synchronous communication between two people requires them to both be present at a given time. Examples of synchronous learning are chat and instant messaging (Viber, WhatsApp and similar apps), video and audio conference, live webcasting, application sharing, whiteboard, polling, and virtual classrooms.

Asynchronous events are time-independent. A self-paced course is an example of asynchronous learning because online learning takes place at any time. E-mail or discussion forums are examples of asynchronous communication tools. In such cases, students ideally complete the course at their own pace, by using different learning platforms. Examples of asynchronous learning are au-dio/video, e-mail, discussion forum, wiki/blog, webcasting/conferencing, simulations, fame-based learning. Nowadays this is the most common method which uses wiki, blog and any reading ma-terial like ppt, pdf files to offer the initial knowledge to the learners.

Blended/hybrid learning approach

This combines both the synchronous and the asynchronous ways of learning. Some training, like soft-skills, have to have a face-to-face component in order to be truly impactful. A blended ap-proach works best where the classroom is utilized to conduct exercises and interactions.

Mobile Learning

The easy availability and affordability of mobile devices has created the space for mobile-enabled learning or mobile learning. Simply converting online classes to mobile compatible modules is not enough. The capabilities of the mobile device, including disk space, internet connectivity, and the screen size has to be taken into consideration, but smart phones are getting smarter and can be used very efficiently. But many learning apps can be used on the mobile phones and this should help greatly, if used as an aspect of blended/hybrid learning.

Social Learning

The impact of social media is very strong and it can be utilized for online learning as well. More and more education institutions are realizing the true power of social learning and including so-cial media into their plans. Students collaborate and network on social platforms to discuss prob-lems, queries, and experiences. We’re social animals and lack of social interaction is one of the biggest challenges with self-paced online learning. Consider building an online community for your students as a way to facilitate meaningful connections between you and your students. Learning communities complement online courses perfectly, because they enable social learning, peer-to-peer support, and student-to-instructor support.

Game-based learning

Games are considered to be fun by all, but they can be a powerful medium of experiential learn-ing as well. Nowadays many organizations focus on the term gamification[4] which helps them to increase knowledge and skills by motivating them to learn with game-based courses. Such cours-es focus on creating engagement and motivation for the learners to learn the things while they play. As you can see, you don’t need to be that teacher, the one that practically puts you to sleep, with monotone voices, advanced concepts, and way too much theory. You can plan out your class thinking about how you can give your students those tiny bites or mini-wins along the way. Al-low your students to taste victory along the way, and learn something new during each lesson. Allow them to visualize what life is like when they finish this class. Your content doesn’t have to be crazy long and your slides don’t have to be overly designed as long as you are delivering qual-ity content.

[4] Gamification has been shown across multiple levels of academic instruction to have a positive impact on task completion by augmenting the experiential elements encountered by students who are engaging in the learning pro-cess. When a task becomes mundane, it typically lacks a positive feedback loop, which results in it becoming easier for a person to put off their intended task and forget to return to the activity prior to deadline. Many online learners participate in their degree programs in the midst of highly involved personal schedules, which can lead to lapses in organization and reduced performance as a student. Many applications have promise for improving the levels of fun, engagement, motivation, and task completion in various areas of daily life. Online faculty, can integrate these applications with existing online curricula to help students bridge the gap between passive stagnation in a course and active engagement with the course material to increase their grades earned and course-wide satisfaction. Kaufmann, Daniel A.,(2018) Reflection: Benefits of Gamification in Online Higher Education, Journal of Instruc-tional Research, v7 p125-132 2018 https://eric.ed.gov/?id=EJ1188367